Trò chơi đua xe động vật trong UNITY Engine
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- MapObjectNames.cs
- GameScreen /
- AnimalRacing /
- Scripts /
- Assets /
- project /
1 using UnityEngine;
2 using System.Collections;
3
4 public class MapObjectNames{
5 public const string MarkObject = "MarkObject";
6 public const string BoostObject = "BoostObject";
7 public const string SpringsObject = "SpringsObject";
8 public const string HoleObject = "HoleObject";
9 public const string Coin = "Coin";
10 public const string SkillObject = "SkillObject";
11 public const string RevivalObject = "RevivalObject";
12 public const string GroundObject = "GroundObject";
13 public const string DeadLine = "DeadLine";
14 public const string HellObject = "HellObject";
15 public const string FinishObject = "FinishObject";
16
17 public const string Bullet = "Bullet";
18
19 }
2 using System.Collections;
3
4 public class MapObjectNames{
5 public const string MarkObject = "MarkObject";
6 public const string BoostObject = "BoostObject";
7 public const string SpringsObject = "SpringsObject";
8 public const string HoleObject = "HoleObject";
9 public const string Coin = "Coin";
10 public const string SkillObject = "SkillObject";
11 public const string RevivalObject = "RevivalObject";
12 public const string GroundObject = "GroundObject";
13 public const string DeadLine = "DeadLine";
14 public const string HellObject = "HellObject";
15 public const string FinishObject = "FinishObject";
16
17 public const string Bullet = "Bullet";
18
19 }